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3D Environments & Props

Here's a collection of some of the 3D items I've created for films and video games. All modeling was done in Maya or Mudbox and any textures were done in Substance Painter, Photoshop and/or Mudbox.

Work in progress classroom environment. Modeled and texture painted in Blender.

Work in progress classroom environment. Modeled and texture painted in Blender.

M41A Pulse Rifle from "Aliens" created in Maya and linked on Sketchfab (2018).

M41A Pulse Rifle from "Aliens" created in Maya; textured and rendered in Substance Painter. (2018)

M41A Pulse Rifle from "Aliens" created in Maya; textured and rendered in Substance Painter. (2018)

Cavern Library Concept, created in Maya and rendered in Unity. (2016)

Cavern Library Concept, created in Maya and rendered in Unity. (2016)

Sketchfab link to some variations I did on a lightbulb character/fixture in Maya (2017).

Underwater environment created in Maya and rendered in Unity (WIP). (2019)

Underwater environment created in Maya and rendered in Unity (WIP). (2019)

Underwater environment created in Maya wireframe view (WIP). (2019)

Underwater environment created in Maya wireframe view (WIP). (2019)

Background for the short film "Bird House".  Tree, hill, and bird houses were all modeled in Maya and painted over in Photoshop. (2018)

Background for the short film "Bird House". Tree, hill, and bird houses were all modeled in Maya and painted over in Photoshop. (2018)

Sketchfab link to the background used in Bird House. (2018)